2006 Chevrolet WTCC Ultra Concept
Price |
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Production |
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Engine |
2 liter diesel 4 cylinder |
Weight |
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Aspiration |
turbocharger |
Torque |
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HP |
190 hp |
HP/Weight |
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HP/Liter |
95 hp per liter |
1/4 mile |
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0-62 mph |
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Top Speed |
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(from General Motors
Press Release) Chevrolet WTCC Ultra: Exciting Driveable Race car
Concept
Paris. "It’s a wild thing": The Chevrolet WTCC Ultra has got what it
takes to be the star of the Paris Motor Show – and not just because
its rear spoiler shoots so brashly up towards the heavens. The bold
and aggressive design of the racecar study takes the Chevrolet body
language to the extreme. "We wanted to explore the concept of a Chev-rolet muscle car reinvented for Europe," says David Lyon,
Executive Director GM Asia-Pacific Design. "A concept that
celebrates Chevy’s racing heritage with a very forward looking
design."
The ready-to-drive concept car set to premiere in Paris was
developed by a GM team around the globe (for more details, see page
4). It is the vision of a new generation of touring car- a design
icon that bends the present WTCC regulations. "In addition to the
premiere of the Chevrolet WTCC Ultra, we are also celebrating our
second victory in the World Touring Car Championship," says the boss
of Chevrolet Europe, Wayne Brannon, referring to Rob Huff’s success
in Brno in Czech Republic on September 3. "Our com-mitment to the
WTCC is of enormous value for emotionalising the brand."
In line with Chevrolet's diesel offensive, the compact WTCC Ultra
(length/width/height with spoiler: 4,324/1,906/1,569 mm, wheelbase:
2,650 mm) is equipped with a powerful 1,991 cm3 diesel unit
generating 139 kW/190 hp. The basic version of the four-cylinder
engine is the common rail unit with four-valve technology and
variable turbine blade geometry currently powering the Chevrolet
Captiva and due to go into the Epica from spring 2007. The increase
in performance was achieved by raising the turbo boost pressure.
The WTCC Ultra has a sophisticated independent wheel suspension on
McPherson struts on both axles. The lower wheel control at the front
is taken care of by an A-frame arm, while at the back, two
additional wishbones and one trailing arm link the wheels precisely
to the chassis.
To keep the unladen weight as low as possible, the designers of the
WTCC Ultra have made plenty of use of modern lightweight materials.
The body parts are finished in "Stealth Blue", a further development
of the familiar Chevrolet blue, and are made of a glass fibre and
carbon fibre laminate. The flat underbody of the fully functioning
touring concept car, which also graphically divides up the vehicle
because of its dark colour, and the front and rear spoilers are made
of a plain weave carbon fibre composite. The window frames and the
air inlet grilles at the front are finished in semi gloss dark grey.
They make an attractive contrast with the glossy silver-painted
wheels and the polished alu-minium door handles, number plate and
centrally positioned tailpipes.
Another aerodynamic feature apart from the flat underbody and the
spoilers is a rear dif-fuser to create additional downforce.
The design: As dramatic and exciting as possible
For Ewan Kingsbury, the Lead Designer of the WTCC Ultra,
"aggressive", "muscular" and "dramatic" are the words that first
spring to mind when he is asked to describe the design of the new
project. "As the chosen theme of the car was a concept racecar, this
immediately gave me license to push the passion and aggression of
the styling to the extreme".
The proportions of the WTCC Ultra give the impression of a car that
looks fast even when it's standing still. "A car's proportions are
the biggest factor in its appearance, so all the early work
concentrated on this area," said 25-year old Kingsbury, who studied
transport design at Coventry University in England and subsequently
worked for Tom Walkinshaw Racing (TWR) Design before moving to GM in
Australia. With the WTCC Ul-tra, the designers pushed the front
screen forward to create a more aggressive frontal bias, with the
added bonus of visually shortening the front overhang. The track was
wid-ened significantly to 1,685 mm at the front and 1,670 mm at the
rear, giving the car a more muscular and powerful stance.
The lines and surfaces were created to project the impression of
great energy under tension, captured at the moment before
unspringing. "The intention was to give the con-cept a fresh,
exciting and aggressive combination of surfacing and graphics,"
explains Kingsbury. All the lines on the car, plan view lines
included, accelerate rearward of the front door, to give the car
more speed, and keep the visual weight in the correct position. A
dramatic effect is created by the steeply rising sweep of the lower
window-line, which, together with the small separate front
quarter-light window between the A and B posts, serves to create a
fresh identity.
The sharp, accelerating graphics contrast with more organic, flowing
surfaces. Kings-bury: "A dominant surface feature evident in the car
is the use of ‘broken’ lines in many areas. This is most obvious in
the waterline on the bodyside. This line contributes to the
frontward biased proportions, by drawing the eye forward and down."
Equally striking are the powerful wheel arches to accommodate the
20" slicks needed to keep the car on the road.
New Chevrolet front end graphics form the main fuselage of the body.
The front section is dominated by two grill apertures which are
visually split by a body colour section to accommodate the Chevrolet
logo.. "When designing the front section, we took inspira-tion from
birds of prey," explains Kingsbury. "The form of the lights is
crucial to exhibit the correct expression." The indicators, which
are fitted into the top of the light unit, have been used to
graphically ‘hood’ the main LED projector element, while the
reflectors are captured by an aluminium surround.
The interior: As ergonomic as a production-line Chevrolet
"Our general aim was to bring the sporty nature of the exterior
design inside," explains Breony Crittenden the designer in Australia
responsible for leading the colour and mate-rials design. "We opted
for raw dark surfaces by using, for example, unpolished metal or
matte carbon fibre inserts. By doing this, we kept a little
secretive about the material, and called this design principle the
"stealth theme". But Batman fans will get their money's worth in the
WTCC Ultra, too: The upper part of the dash is finished in
rubberised paint - and was inspired by the suits in the film “Batman
returns”. Overall, the Ultra’s interior consists of materials and
textures selected for their performance characteristics creating an
aesthetic of functional beauty. .
For weight distribution, the driver is situated as far back and as
low as possible. All the control surfaces of the car are designed to
be exactly where the driver requires, from the steering wheel and
sequential gear selector, to the adjustable pedalbox and the
console-mounted electrical switches. The inner door releases in the
front doors are also situated further back than usual to be in reach
of the driver. The steering wheel is similarly rear-ward of normal,
and houses all the technical information readouts for the driver in
two screens. The main circular screen displays the gear selection
and tachometer, as well as oil and water temperatures, fuel and oil
levels, and brake bias. Four push buttons on the wheel control the
functions of the main screen. The second screen situated in the top
of the ergonomically designed wheel rim displays the tachometer as a
graphical display, to aid the accurate timing of gear selection. The
surface treatment around the circular screen emulates the wheel arch
design on the exterior.
The seat also borrows aspects of the exterior, comprising complex
interwoven surfaces that echo the broken lines of the exterior. The
striking form of the frame and the uphol-stery is designed to
support and protect the driver, and is made from carbon fibre
com-posites with self-skinning polyurethane cushions. Aggressive
sculpting of the frame and cushions provides ergonomic support of
the driver to ensure a comfortable driving posi-tion. The surface of
both the cushions is broken up by an asymmetrical pattern of raised
dots, designed to give added grip to the driver. The seat provides
head and neck protec-tion via wings that project either side of the
head support, and a six-point racing harness is employed to keep the
driver in position. The love of detail is also evidenced by the
embossed Chevrolet insignia on this harness belt. Nowhere on the car
are there any printed logos or letters – everything is embossed,
milled or cast.
The project: As global as the Chevrolet brand
"The WTCC Ultra is the most global concept vehicle GM has ever
created," says Peter Bramberger, GM Design Manager in Australia.
Indeed, the way it took shape is indica-tive of Chevrolet's
international alignment. The initial concept and early design work
was developed in South Korea by Max Wolff and Steve Eum from the GM
DAT Advanced Design Studio. The dynamic look of the car stems from
"down under" – it was the Aus-tralian GM design department that came
up with the exciting contours and the no less striking interior. Not
the first hot Chevrolet GM’s Australian subsidiary has styled:
Cur-rently a team at GM Holden is working to turn the Chevrolet
Camaro concept car into re-ality.
The design of the WTCC Ultra was coordinated and approved by GM
Design Vice President, Ed Welburn (USA) and David Lyon, Executive
Director GM Asia-Pacific De-sign (South Korea). GM Vice President
Bob Lutz was involved in the project from the very beginning and
enthusiastically supported it.
All the exterior design development was carried out at GM Holden
Design, where the clay model was constructed. The interior was also
built completely digitally in Australia. The WTCC Ultra prototype
vehicle was entirely constructed by the Japanese company, YDS, which
had already built the Chevrolet studies, T2X and S3X. For the
animation to be shown at the Paris Motor Show on the Chevrolet
Europe stand, GM Technical Centre in India created the 3D data for
the outer skin from the clay, and the Swiss company, Protoscar,
produced and rendered the animation to a storyboard provided by GM
Design
European input was provided by GM Europe Engineering but also by the
British mo-torsport specialists, Ray Mallock Limited (RML). The
technical partner for the Chevrolet team in the WTCC helped with
race components and the chassis. "Apart from that, sup-pliers like
Hella, Osram, Dupont and Kumho participated in the development of
parts for the vehicle. These companies are based globally, and once
again an example of the global nature of the WTCC Ultra," said
Bramberger.